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Welcome those who need information.
by Kintsugi
July 05, 2021, 07:23:44 am
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Then what you want to say is still not clear as to how and who should.
by JarvisDashiell
December 28, 2020, 06:50:24 am
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Good content
by Runshipmo
June 17, 2020, 08:58:48 am
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Gusto ko talagang malaman kung paano i-scan ang site at karamihan sa mga impormasyon.
by Pokkyman
April 24, 2020, 09:39:17 am
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Please help introduce rules.
by Newgensy
March 20, 2020, 05:15:05 am
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Jessica
1
« on: August 28, 2013, 04:16:25 am »
Yes, your stats will be reset. You have to get 400 PtP wins each incarnation to get an Obsidian Dagger. Getting those wins in a reasonable amount of time is a matter of having enough swords (at least as many as your Command point Limit) and keeping them occupied constantly.
Don't worry if doing it every incarnation seems too tedious. The Valyrian Steel Dagger can substitute for the Obsidian Dagger now and is easier to get. After all you probably don't need too many of those weapons so it's absolutely okay to skip a few.
2
« on: July 18, 2013, 05:08:05 am »
The bug has been fixed, I can't think of another reason not to finish the quests you are helping.
Confusion about this question was part of the reason I decided to write the introductory guide "Read first! Summary of our most basic rules". I will keep information there up to date to the best of my ability so you should be able to trust in what is statet there.
However, I am grateful that you brought it up again as it's still a source of confusion.
3
« on: July 17, 2013, 03:20:21 pm »
This is only interesting for those who play on Kongregate:
If you are tired of the daily whispers from disruptorbeam, you might want to delete one of the messages from your inbox. This will open a dialogue where you can opt not to receive any more messages from disruptorbeam via the Kongregate message system.
4
« on: July 16, 2013, 09:26:22 am »
Harald and anyone else who looks for an easy target to farm or just try out some PvP in general: I am putting up my kongregate character as a target for anyone. I restarted her to have stats of 1/1/1 so you should have an easy time doing whatever you want to do to her. You have my consent to launch harmful attacks to your heart's desire. I'll try to accept friend requests on a regular basis. This is her link: http://gota-www.disruptorbeam.com/play/friend_request/1105280If the link isn't working for you for one reason or another, you can also find her in the Alliance member list, open her profile and send a friend request from there. The name is GeneralCardican, character name Jessica Snow and as of now she's on page 26 or so of the member list but that will vary
5
« on: July 16, 2013, 06:50:08 am »
When you right-click on the quest tab and choose "inspect element" (Firefox), the following line should be already highlighted: <a id="actionbtn_120381750" class="btngreen activate_quest"> … </a> The number within this line is the quest ID you need to post in the Rookery to get help.
6
« on: July 12, 2013, 03:22:46 am »
Many days without a tip, so let's try this one, even though it's probably fairly well known:
Being married and having betrothal pacts (accessible in your character screen or other players' profiles) not only give you power but also add a chance for additional gifts. Couples can give each other bacon or ale once per day which speeds up hero missions and building construction respectively. In-laws may give out boons as favors. All those actions can be done once per day and the boon-giving is in addition to your allowed daily gifts.
7
« on: July 12, 2013, 03:18:57 am »
If you play from other sites like Kongregate, you need to modify the link, too like in the case above.
Jut add the /play/join_quest/number part to whatever adress your browser shows when you normally play the game.
8
« on: July 10, 2013, 02:29:54 pm »
(Since the forum wouldn't let me post my not-so-short guide in one post, here's part 2)
Fealty Talents
Surprisingly enough, the fealties have talents that work all the same. Let's look at those first.
The lvl 1 skill bonus gives you 2% per level bonus to your house's special skill. Since you can stack it with the skill's boni your house might easily determine your specialization. It's a good pick even if you don't intend to use the skill for PvP (like the Stark's lousy choice of aid or the Targaryen's spy). You will still enjoy a good boost for questing and adventuring.
The lvl 13 special building unlock is a must. This talent alone is the prime reason why most players reincarnate.
At lvl 17 you get to increase your protected silver storage by 150 coins per level. Thus you can have up 2.000 coins in total protected which is good if other people want to take your silver. It is bad if other people want to give you silver because a bug prevents you from gaining money from barter if you have less than your protected amount.
At lvl 90 you get additional command point. More command points allow you to do more adventures and PvP actions at once which is good. It's only one point but it also will cost you only one talent point, fair enough. Don't take if you are not into having many swords do many things at once.
House Stark Winter is Coming makes your swords recover from wounds 3% per level faster. If wound recovery wasn't so insignificant, this talent would beat all the skill-specific recovery talents. Probably still not worth your talent points though.
Descendants of First Men makes you produce units 2% per level faster. If this is good for you, solely depends on your crafting activities.
Bran the Builder Gold makes building construction and upgrades 2% faster. Since you definitely build a lot over the course of the game, this will be used a lot. However it's questionable whether you will actually get much out of those buildings being finished faster. Just monitor your game and find out how often you wish for an upgrade to be completed about 15% quicker.
House Lannister All the Lannister talents let you save 2% silver per level when producing weapons, armor and units respectively whereas the units talent requires Gold to unlock. I never found the silver component to be really significant in crafting but if you are not just giving the Lannisters a quick visit for reincarnation, you will end up crafting many many things. And then many many many more things, so eventually it might add up to be something usefull. Perhaps.
House Greyjoy We Do Not Sow increases the losses other players suffer from your fight, harass and steal attacks by 3% per level. It doesn't increase swindle losses because trading just isn't a Greyjoy thing. The talent only makes your opponent lose more, it doesn't add to your gains so it just serves to take other players down. Like the similar harass-talent Salt the Earth, you might see your efforts wasted if the other player just didn't have any silver to begin with or just less than their protected value.
Arms of the Kraken speeds up your adventuring by 3% per level and many people think it is the best fealty talent at all. This is due to the fact that high level players who are done reincarnating adventure a lot. Adventuring can get you uncommon resources for legendary crafting and rare drops like the crystal sword. You can also occasionaly find an item that's used in the crafting chain to get a dragon. That's why they care about adventuring so much and hold this talent in high regard. If your style doesn't include a lot adventuring, this talent is not for you, of course. But most will want it.
Iron Price Gold increases silver gains from PvP encounters by 3% per level. This will help you gain money from fighting, stealing and swindling. But just in case it works as worded, you would also receive the extra coin for trading regardless of who initiated the barter and who won the roll since you get the silver for encountering and not just for winning. A solid choice if you see a lot of PvP action.
House Baratheon Ours is the Fury increases your chance for improved crafting results for units by 2% per level. This one is great if you intend to stick with the house for a while. Improved crafting results can be very impressive and every bit of extra help will be great. Moreso, I do suppose that a higher chance not only increases your chance to get a good result but only tilts the odds in your favor as to how powerful a bonus you will receive so the talent would do you double good. Of course everything crafted will be distributed to the seven when you reincarnate so its use is limited to those who want to move on someday. (The dragon is theoretically a unit... if the devs didn't code an exception there, you you might end up becoming famous as the only player with a superior dragon)
Victory March is a laugh. You can replace your dead sworn swords 2% per level faster. Have you had a sworn sword die? Ever? Do you have a friend whose sworn sword died? That should answer any questions about the usefulness of this talent.
Decree Gold decreases the cost for building upgrades and construction by 3% per level. Since you will always build and upgrade a lot, you will definitely see some return on your investment here. Granted it is just silver and that probably won't be your bottleneck anymore later in the game.
House Targaryen Fire and Blood increases your chances for good crafting results on weapons by 2% per level. This puts in on par with Ours is the Fury from the Baratheons with just a few exceptions. For starters, units/companions are only available for gold so having a superior unit could be a viable item for your Lord or Lady's companion slot. A superior weapon on the other hand will probably not be strong enough to even replace the Obsidian Dagger which everyone can get for free. So while better weapons are always handy to have, they are just a tiny bit less desirable than armor or units.
Blood of the Dragon reduces your PvP losses by 3% per level. The wording is different from the similar fight and steal defensive talents as it implies that you will also lose less when you make an unsuccessful attack instead of just an unsuccessful defense. Still I'd say that losing silver in PvP shouldn't be so common that you'd feel inclined to spend talent points to get a 24% reduction. Mind you though that in contrast to the skill-specific talents, this one doesn't cost Gold to unlock. So if you are of the correct Fealty and have points to spare you might as well sink them here as a precaution as long as you have nothing more important to do.
Red Flame Gold will give you 3% more silver per level for quests. Since quests are one of your primary sources of income in the early game, this may look like a good idea. However your quest income diminishes the more you advance in the game. New content is slow to add and later quests often take more time without having much greater silver rewards. Eventually you will run out of content and only get the bonus quests (the random ones where you choose a friend). Since it costs Gold to unlock, it's a no-go for reincarnates and the other's might be disappointed at the returns they get out of the talent.
In summary, yes, there are a lot of fairly useless talents out there. Some look good but fail to live up to expectations. And then there is some that actually are better then you would have thought at first glance. Still there is enough in the pool of sound choices to force you to make meaningful decisions. And that's what a good game is about after all.
9
« on: July 10, 2013, 02:28:29 pm »
Since just recently someone stated that all the talents that didn't add directly to your strength were useless, I felt like elaborating on what I think the talents can do for you and perhaps help you make the choices that suit you best.
Generic Talents Every one of the three actions of all three traits has 5 talents that work exactly the same way.
Let's start with the 3 that add to your strength, namely Lvl 1 (+3% to attack per level of the talent), Lvl 20 (+3% to defense per level) and Lvl. 60 (+2% to actions per level).
The attack bonus is obviously a strong choice because it helps you in quests, adventures and PvP. Even if you are not specializing your traits it could be a good idea to at least back up your fealty bonus with additional strength so you can excel there even more. I do not know for sure if this also boosts the damage you deal in challenges.
The defense bonus on the other hand has very limited use. It only applies to PvP attacks that are launched against you and in some cases like barter, aid or bribe, spending points on defense would be close to outright ridiculous. I would only even remotely consider the talent if I new in advance that I was going to be attacked a lot with a particular action and even then I'd need to have a high base stat for the percentile bonus to do much good. But if I am under attack, it's likely that they attack me where I am weakest.
The bonus to actions reads (+2% to actions, +2% to attack, +2% to defense) and there is some discussion about what that actually means. Some people assume that there are 3 different boni here. the only sound interpretation of what a bonus to actions would do is that it is a distinct bonus that applies expressly to challenges. That would also mean that the attack bonus doesn't work on challenges. The other interpretation is that "bonus to actions" is just another way of saying that it applies to attack and defense simultaneously. The added description of bonus to attack and defense would then be redundant and is probably just there for clarification (or for confusion depending on your stance). I personally believe this one to be correct. Some gold items have recently been reworded (perhaps you remember the list of boni not fitting on the card earlier). The official explanation for the rewording was that they wanted to remove redundancy in the descriptions and that lends itself well to the assumption that the talents deserve a rewording, too. Regardless, it's a good talent to boost you further in a certain area but I'd only recommend taking it for actions after you have maxed out on the attack bonus because the basic talent gets you more bonus per talent point and the additional defense bonus doesn't quite make up for that.
Then there is Lvl 30 - perform actions 3% per level faster. This will reduce the time you take to complete a quest, an adventure or a PvP action using the specific action. It will not however make your actions refill faster after using the skill in a challenge (don't deny that you had hoped it did). I like the speed reduction generally because I get my swords back sooner and might just send them on another journey before I go to bed when otherwise I wouldn't have wanted to stay up another 30 minutes just to wait them out. The time save is biggest for some of the late quests which can take about 8 hours. Those would be reduced to about 6 hours. However there is some cases where time saving can be more crucial. One prominent exception would be the aid action. If you want to aid someone who is under attack, your action would have to resolve before the attack does. I'm not certain if this is actually even possible without time saving but in any case you would gain a few precious minutes by your aid resolving faster. The same holds true if you want to sabotage the attacker to make his attack on your friend weaker. Your sabotage would have to resolve before his attack does, so time is of the essence here. Since I barter a lot with Alliance members I also gain a lot of mileage from by barter time save talent because it's just an action I do very often.
Lvl 30 sworn swords heal from wounds after performing the specific action 3% per level faster. Now that one is fairly useless, okay. Don't be afraid of wounds, it's wickedly difficult to even try and kill one of your swords intentionally, they won't die on accident. The only nuisance is that their stats are reduced while they are wounded and even that decreasse is quite minor. Just send your sword on a long quest or adventure and they will probably have healed already before it's finished. I can't even think of any reason or specific situation where you'd be happy to have invested into that talent.
Specific Talents for certain actions
Fight Spoils of War Gold gets you 3% per level more silver for successful fight actions. I would have yet to try it out but I have a feeling that this only applies to PvP. If you use fight in PvP to reliably increase your silver income (like farming an inactive friend with low stats), you will see a nice boost to your income. If it's worth the gold and talent points depends mostly on how much you do it. Just as an approximation: If you bought silver for real money you'd get about 3.000 silver stags for the 2$ it costs to buy the 10 gold required to unlock the talent.
Lockbox Gold is the other way round since it saves you 3% per level in losses from PvP. Mind you, it only saves you from "Fight" actions so it doesn't help against harass, steal or swindle. If you find yourself in a situation where other players fight and win against you so much that you'd consider buying this, you are probably in deeper trouble than any decisions on the talent tree can save you from. An easier remedy would be to always spend your silver to stay below your protected value which reduces losses by 100%.
Harass Salt the Earth increases losses to the attacked player by 3% per level. If you use harass to hurt someone else, this will make it hurt more. However I am skeptical of its actual use since you probably won't know if the other player really had silver to lose or if he was already down to his protected value and couldn't lose anymore. Spying won't help either since it only tells you the player's attributes and not his wealth.
Concerted Attack Gold will increase the timer of an enemy fault by 5% per level. Faults are the debuffs that result from successful sabotage attacks. If you have the option, applying a new fault with a 100% timer will probably be more efficient than increasing the timer by only 40%. Well and then there is other uncertainties... does he really have a fault? Right, your teammate sabotaged him just recently but the fault could have been healed instantly by a bribe or swindled away. Also it would be difficult to time - since the fault only lasts 3 hours you would have to make sure that your attack resolves before that time is up. This will probably force you to attack before the sabotage has resolved and you don't even know if it was successful. And finally we don't know for sure if you will add 40% of the original time or just increase the remaining time by 40% which - depending on your timing - can make a huge difference.
Raid Gold gets you a common resource with a chance of 5% per level for each successful harass. That's a nice bonus if you harass a lot but chance are that once you are strong enough to harass with enough reliability and often enough, that lack of common resources won't be holding you down anyway.
Aid Encampment makes the defender virtue you give another player last 3% per level longer. Instead of 3 hours, it will last 3:45 or something. This would be good if you aid not so much against a specific attack (which is too troublesome for the small effect anyway) but to make a player stronger in general. Why and in what cases you would want to do that I'll detail sometime later in another post.
Generous Host Gold works like Encampment just the other way round. Aid you receive will last 3% per level longer. I don't know if it will stack when you are a Generous Host and the other player has Encampment but I see no reason why it shouldn't. So you might find yourself enjoying the bonus for up to about 4:30 hours. Of couse you would have to have some kind of contract with other players to reliably send you aid on a regular basis to make the investment reasonable.
Return Favor Gold will give you 10 silver per level each time you aid another player. I don't know if the action must succeed for you to get those up to 80 stags but I'd guess no, since the recipient gets the defender virtue regardless of how good you rolled your dice. If you aid others a lot, it wouldn't be morally wrong to get something out of it for yourself, would it? It's still a small bonus and bartering might be better overall if you are in it for the money. So just take it as an added benefit to the aid actions you would have performed anyway.
Barter Mutual Benefit makes the trading partner of your barter actions earn 5% per level more silver. I consider this one to be a very good talent. Frankly, bartering is usually an act of kindness. Sure, you get the silver, too but most of the time you would have something more profitable to do for your swords. Adventuring get's you resources or rare items on top of the silver and most are quicker than bartering with someone else and plundering weaklings nets you much more silver. The only real reason to do it is because the benefit is dependent on your own level and not that of the recipient and that he or she gets silver to build up without having to take an action with their own swords. Now that we have that one clear - barter is about helping the other not about gaining silver for yourself - the talent makes a lot more sense than if you look at it from the egoist's perspective. 5 of your merchants will now hand out as many stags as 7 would have done without the talent maxed out which is a good thing. Update: I am now certain that Mutual Benefit will also increase the gains of anyone who sends merchants your way. That means that you could advertise yourself as a worthy trading partner by maxing this talent and making it known.
Negotiator Gold works like Mutual Benefit but now YOU will get those 5% per level extra coin. Note that they say "successful barter action". Is the action unsuccessful if you lose? I think not, so this would just be a case of bad wording. It's not wrong to get more for yourself for helping others and you might even come to think that with 40% bonus bartering is almost as profitable as the harmful PvP-actions. Since barter could easily be the single most often employed PvP-action for you, I'd consider it sound to invest here. But max out Mutual Benefit first since it is what bartering really is about.
Swindle Realization makes you learn when you have been swindled after the fact. Now I don't really know how this should work. It clearly refers to the fact, that swindle can sometimes appear as barter to the target. Chances are that they would realize even without the skill when they notice that despite having received a barter they now have less silver than before. And they probably are suspicous when they have received 7 swindles and 2 barters in a row from the same player. It doesn't take Sherlock Holmes to figure out something here. Still if you receive barters a lot from outside the alliance and you care about it, you could sink a single talent point here, no big deal really.
Unseen Costs Gold gets you 3% per level more silver each successful swindle. The same thoughts that have been given about the similar Spoils of War talent for fight actions apply here. If swindle is kind of a primary form of income for you, okay. Otherwise hardly worth the investment.
Bad Deal Gold gives you a 4% per level chance to transfer one of your faults to the target of your successful swindle attack. Now this one could be nasty. Someone out there to sabotage you? Send them 5 charlatans that swindle them and they will suffer the fault themselves - take care of timing but you will figure it out. It's a remedy for faults that doesn't rely on others helping you with a bribe. But on the other hand - are those faults really hampering you so much? They are minor if applied in solitude and if you suffer many, then getting a 32% chance to rid one of them is only one third a solution.
Bribe Oppurtunist Gold gives you 5 coins per level for a successful bribe action. That's a whooping 40 stags after you are maxed out on it. Really? How often do you bribe someone anyway? It's only reasonable when they are targeted with sabotage and suffering faults and the point is about helping them out, not gaining something. Gaining isn't wrong but it's so little for an action so rare.
Staying Power Gold tries to make bribery useful by offering you a common resource at 5% chance per level. Still no deal. A common resource at 40% and 40 silver stags make bribery still a waste if you aren't healing faults. And you probably won't have enough faults to heal to see a return on your investment here. (Okay, assuming we have a prolonged conflict with another alliance who always make sabotage attacks AND we elect players from the alliance whose sole responsibility is to heal faults by bribing everyone who has been under attack THEN perhaps IF you are one of the official bribe specialists you might want to consider investing here...)
Spy Counter Intelligence gives false info to the enemy if you successfully defend against their spy attack. Sounds good. Probably sounds better than it is considering how spying works. If you haven't spied on your opponent, you will see the chance-of-success-bar for PvP-actions but not know the exact defense value and thus can't calculate the exact chance of success in advance. Now with some experience, you can guesstimate you opponent's values at about +/- 10% accuracy. Now if that "false information" clearly contradicts everything else (like it saying you have 20 combat when you actually have 400) it's useless because the enemy immediately knows, the info is false. If it is false in a believable frame, it's useless too. Or what is the advantage of having someone commit to an attack with supposedly 55% probability of success when it's actually only 52%? Things would be different if the probabilty bar would adjust according to the (wildly off) false info but if that were the case, no one would ever spy because he risks having worse info than before.
Sabotage Accomplices makes your faults from sabotage last 3% per level longer. Since applying a fault is all there is to sabotaging, having them last longer is good. They will still instantly go away with a bribe though and if the player doesn't do anything during those hours because he or she is offline, it doesn't do anything. But still if you are really into the saboteur's bussiness, you might want to have this.
Relief Effort Gold makes faults you suffer go away 3% per level sooner. Like other sabotage countermeasures, this one probably won't do much for you unless you suffer such attacks constantly. Theoretically you could get the same effect by waiting half an hour before you go on quests, adventures or PvP-missions.
Second Strike Gold gives you a random resource with a 5% per level chance every time you sabotage someone. It doesn't say random "common" resource like the harass-talent "raid" does. But that's probably just a case of inexact wording and you won't gain uncommon resources from this one either. As for the rest, it's just like raid - if you already intend to do plenty of sabotage, then it's a nice addition but nothing too fancy.
Steal Sticky Fingers Gold gets you 3% per level extra silver from stealing. In that it works like the buff talents for fight and swindle and is just as useful. Or useless, depending on how much you are going to rely on stealing.
Hidden Pockets Gold makes you lose 3% less per level when being stolen from. As always there might be cheaper ways to protect your silver that work better. Using the approximation from the beginning, you would have to lose 12.000 coins from steal for this talent to save you the 3.000 stags you could have bought instead of the 10 gold to unlock the talent.
(To be continued...)
10
« on: July 06, 2013, 07:51:55 am »
Sometimes people ask, whether they should specialize in a single stat (battle, trade or intrigue) or rather spread out. Ultimately the answer depends on how you want to play the game and what you seek to achieve. If you plan on reincarnation, you can freely experiment with different approaches till you find out what suits you best. So instead of telling you what to do, I want to compare the merits of the different approaches in certain areas and thus help you finding out for yourself.
1. Generalists get more points overall If you just sum up your keep stat points (which are most important because they are added to your sword's stats for every action), you will get more points if you don't specialize. It is absolutely reasonable to have 150 in every stat by around Level 120. However you will have a very hard time getting 450 in a single stat. By building every single building upgrade that adds intrigue for instance, you only get 318 points if you don't have the gold upgrades. Battle nets you more but it will take forever anyway and is hideously expensive.
2. Specialists get more out of percentage boni Many boons, talents, equipment items, some building upgrades and most prominently, the sword sworn specialization boni give you a +x% bonus to certain actions. The power of such boni gets ever more important the more you advance in strength. Reincarnates won't notice it much but the endgame may be well defined mostly by those boni. The reason is simple - 6% of 200 is 12 whereas 6% of 400 is 24, so you need a high base value to get much out of it. This mechanism also alleviates your disadvantage from point 1.)
3. Extra points matter less the more powerful you get This one is tricky. Since all success chances are calculated based on orders of multitude, having +5 points in a stat will do you more good when you had 100 before and be most insignificant if you had 400 before. It also depends on the strength you are comparing against. Getting from 400 to 405 is good if the opposing strength is 398, but it's nothing if you go against a 100 or 800.
4. Generalists may have an easier time questing Quests let you decide between 6 out of 9 possible approaches. Except for some rare cases where one main stat is not represented (the 6 are 3 intrigue and 3 trade for instance), this is basically good news for specialists since they can almost always apply their specialized trait. However the opposing strength often varies greatly. If you have a 180 in every trait you may get to apply that against a 30, 60 or 90 as you choose. And since multitudes matter, going against the 30 with your 180 is better than facing off against the 90 with a base strength of 400.
5. Specialists probably rule boss challenges Boss challenges (and alliance challenges) only have 3 options but except for some rare cases (volume 4 mostly), you usually get one corresponding to each attribute. Since your strength in the selected trait mainly determines, how many points you score per action, specialists can get in more points per hit and will rank higher than generalists of similar power and activity. It may be that challenges weigh the actions differently (some mechanism like in 4.)) but it is not very clear how they do it and to what extent. I don't have much data about that issue yet but from past observations I'd say that the specialists remain in advantage here.
6. Specialists are good PvP attackers Since there is a basic attack option available for every trait (fight, swindle and steal all get you silver at your target's expense), specialists always have a meaningful attack option, putting their high traits to good use. As long as they don't attack someone who specializes in the same trait, they will always have more than 50% success rate against targets of the same strength and can even strike fairly reliable against more powerful players.
7. Specialists are poor PvP defenders They should fear reprisals, though. Since every trait offers a reasonable attack option, opponents can always strike against their weak spots with grim reliability. Fighting specialists will be slightly better off since they get their strong stat in an area where there are two meaningful attacks (fight and harass) and are also better protected against the strengths of two different houses (Baratheon and Greyjoy respectively). However, specialists of your weaknesses and generalists both pose a significant threat. Intrigue specialists receive the short end of the stick here because no house grants a bonus to steal or sabotage attacks.
8. Generalists get more meaningful loot Of course, you will still get the same loot anyone else gets but you get more use out of it. If your keep stats have a fight value of 400 and a trade value of 200, you don't get to put that legendary +40 trade item to use. Your sworn swords that are specialized in trade (if you have any at all since you are spezialized in fighting) will probably still have better success chances fighting if they can't mount more than 100 points in trade already so adding 40 points of trade does - nothing - for them most of the time. This will be different if you maintain fairly balanced keep stats.
That abot sums it up. Remind you, I am only talking about specializing your lord/lady and keep or generalizing them. Sworn swords in my opinion should always specialize and never be generalists. You should have so many that you can always pick the best man or woman for the job.
11
« on: July 05, 2013, 04:15:18 pm »
If you are reading this, you are doing things right. You have already followed the most important rule of the alliance: Look at the Alliance Forum. If you haven't registered yet, do it soon as you will then have access to some more threads. Allow me to welcome you to the Alliance, we are Not Serfs. I am Jessica, one of the Hands of the Realm. Which leads to some more introductions: Winnie Wylde (Debbie) is the founder of the Alliance and our Queen. She rules supreme and her word is law. However she's absolutely friendly and helpfull all the time and I mean really friendly (not Cersei Lannister type friendly). Second to the Queen are the Hands of the Realm who help running the Alliance. Hands of the Realm can make independent decisions as long as the Queen is not around and those decisions are final. Basic tasks include running the Alliance challenges, adjudicating conflicts and just being helpful in general. Those are the hands (in no particular order): Jarilo Perun (Gregor) has been negotiating treaties with other Alliances. When Debbie had to lay down the crown for a while due to stressful real life, he stepped in and ruled the Alliance in her stead. His time zone is CET (I'm giving you time zones so you can guess when people might be around). Kazimir runs the forum for us. Nym Allister (Carolina) gives evildoers a sound beating. Her time zone is Argentinia. Rudy Silverbones (Rudy) has finally finished reincarnating. His time zone is North America. Alysane Goodbrother (Lindy) takes pieces of mud and stone and turns them into marvelous contributions for the Alliance. Jessica Fairchild that's me. I don't know if I will be around for long anymore but as much as I manage to drop in, I'll still try to be your walking encyclopedia about the game's invisible mechanics, bugs and strategy. In case you found us via an ad from Kongregate and were wondering, that General Cardican person is also me. The PhilosophyThe idea of Not Serfs is to counter something, that seems to take place in most other Alliances of the game. Many people contribute to the growth of the Alliance but due to certain game mechanics, the senior members get the most rewards from the contribution of others. To remedy this, we have established a small set of rules that are mainly designed to distribute the spoils of Alliance Challenges more evenly among all members. If you believe these mechanisms to be failing or otherwise feel you don't have a fair chance, speak out (politely) to the Queen or one of the hands, our rules are constantly under development. That said, these are the rules: Donating to Alliance ChallengesAlliance Challenges are moderated by the Queen and the hands to ensure that they take place at a time which is most convenient to a majority of members (time zones are being taken into consideration, no child is left behind). That means that you must not as in you are absolutely not allowed to donate the last item that's missing to start a challenge. Donating the last item immediately starts the challenge and ruins our plans for better chances of participation for everyone. Apart from that donate to your heart's desire Participating in Alliance ChallengesThough every participant receives something for joining the Alliance Challenge, the best treasures are given to the three players who score the most points. Because stronger players can score points more quickly, we have staggered sign-in times according to player level. The player who manages the challenge will anounce in the Rookery (Alliance Chat) at what time you may join the challenge according to level. Also if you have been among the top three and got treasure as a result, you must make sure to not score in the top three again until two challenges have passed. You are still encouraged to participate, though. Joining normal Boss Challenges of other membersIn some threads of the forum you fill find a rule that forbids to finish another player's challenge. That rule doesn't apply anymore. The bug that made it neccessary, was removed. We have no strict code on whether you are allowed to steal first place from them. My personal stance is that by asking for help they forfeit their exclusive rights to the best treasure and it's free for all. As a gesture of courtesy, it's recommended not to finish another player's challenge instantly (which can easily happen when you are much higher in level) but wait a few minutes to give other players a chance to join too and get the base reward, too. But that's not a hard rule either. Initiating Player to Player actions with Alliance Members (PvP)You are free to run the helpful interactions Barter, Bribe and Aid anytime. The fairly neutral interaction Spy is not forbidden but would be considered impolite. You must not initiate the harmful interactions Fight, Harass, Swindle, Steal or Sabotage against an Alliance Meber without their consent. That about sums up our rules. To get some further information I'd like to direct you to the following threads as an example and starting point: More information about PvPing http://notserfs.createaforum.com/basics/pvp%27ing-other-alliance-members/What Reincarnation is all about http://notserfs.createaforum.com/basics/reincarnate/Free stuff! Promotional items, mostly consumables (Facebook) http://notserfs.createaforum.com/free-talk/facebook-fan-page-gift-links/General helpful information http://notserfs.createaforum.com/basics/tip-of-the-day/For more How-to's just skim through the threads, the title usually says it all. If any questions persist, feel free to post, pm or use the Rookery in-game. Enjoy your stay in Westeros Not-Serfs-Style, Jessica
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« on: July 03, 2013, 06:39:05 am »
I always add them when the item is already finished (clicking production, then add bonus and then the "finished" button). So far they have worked for me.
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« on: June 27, 2013, 05:53:10 am »
Conflicts is the total number of PvP-conflicts that involved you, players attacking you and you attacking others regardless of who won.
I can't check exactly as I'm still under protection but the entry that the Obsidian Dagger refers to should read like PvP actions won or something like that.
Edit: I have confirmed now. The entry reads "Number of PtP wins"
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« on: June 26, 2013, 05:01:47 am »
Got Barters coming your way? Better save your silver!
Every player has an amount of silver which can't be stolen/fought or harrassed away etc. The default value is 800, you can check your exact amount in Character -> Stats -> Player to Player. (You can check lots of other useful information there, too)
That means if you have 500 silver, nobody can steal from you, that's the good part.
The bad part is, nobody can add to your silver via barter either. This is due to a bug with the current build which has the guards protecting your treasury act a little too rough. You will still see a message claiming that you have gained silver but nothing is added to your coffers. So trade will only benefit you if at the moment the barter resolves, you have more silver than your protected value.
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« on: June 23, 2013, 06:46:40 pm »
I'm afraid, this sounds a lot like bug exploitation which is most likely a violation of the terms of service. I'd advise against using this method repeatedly.
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December 07, 2013, 11:34:15 am Alysane Goodbrother says: DEAL OF A LIFETIME CHALLENGE AT 18:00 GMT 7/12 Make your best SS available and join the quest. BECAUSE OF THE LENGTH OF THESE CHALLENGES, WE ARE CHANGING THE RULES SLIGHTLY. LIKE LAST TIME, EVERYONE STARTS AT THE SAME TIME, REGARDLESS OF LEVEL. IF YOU PLACE IN ONE OF THE THREE AVA CHALLENGES, YOU MAY PLACE IN THE OTHERS AS WELL. THE ONLY EXCLUSION IS THE FIRST PLACE. IF YOU PLACE FIRST IN ONE CHALLENGE, YOU MAY NOT WIN ANOTHER ONE AS WELL, BUT YOU MAY STILL TAKE 2ND OR 3RD PLACE. THIS ONLY APPLIES TO THE THREE AVA CHALLENGES
December 06, 2013, 08:16:29 am Alysane Goodbrother says: ISLANDS OF GOLD CHALLENGE AT 18:00 GMT 6/12 Make your best SS available and join the quest when it is your turn! You all know that it depends on your level when you are allowed to join alliance quests, so please join according to staggered timer below. Staggered start times for IOG: LEVEL \ TIME TO JOIN < 100 - 18:00 100 to 199 - 18:30 200 to 299 - 18:45 300 + - 19:00
December 04, 2013, 08:03:34 pm Alysane Goodbrother says: BRAVING THE GREEN WATERS CHALLENGE AT 06:00 GMT 5/12 Make your best SS available and join the quest when it is your turn! You all know that it depends on your level when you are allowed to join alliance quests, so please join according to staggered timer below. Staggered start times for BTGW: LEVEL \ TIME TO JOIN < 100 - 06:00 100 to 199 - 06:30 200 to 299 - 06:45 300 + - 07:00
December 02, 2013, 07:29:07 am Alysane Goodbrother says: SHADOWCAT HUNT TODAY 02/12 17:00 GMT!!!! Make your best SS available and join the quest when it is your turn! You all know that it depends on your level when you are allowed to join alliance quests, so please join according to staggered timer below. Staggered start times for SH: LEVEL \ TIME TO JOIN < 100 - 17:00 100 to 199 - 17:30 200 to 299 - 18:00 300 + - 18:15 THE RULES FOR PLACING IN THE TOP THREE DON'T APPLY HERE AS THIS IS A BIG-ASSED CHALLENGE SO EVERYONE GO IN AT THE DESIGNATED TIME AND HIT LIKE MAD
November 24, 2013, 04:22:45 am Agatenha says: BRAVNG THE GREEN WATERS TODAY 24/11 -21:00 GMT!!!!
November 22, 2013, 05:44:29 pm Alysane Goodbrother says: AGAINST THE WILDLING HORDE CHALLENGE!! 21:00 GMT Make your best SS available and join the quest when it is your turn! You all know that it depends on your level when you are allowed to join alliance quests, so please join according to staggered timer below. Staggered start times for AGAINST THE WILDLING HORDE: LEVEL \ TIME TO JOIN < 100 - 21:00 100 to 199 - 21:30 200 to 299 - 21:45 300 + - 22:00
November 20, 2013, 05:09:06 pm Alysane Goodbrother says: SLAVER'S BAY RACE AT 8PM GMT 20/11/2013!!!Staggered start times for SLAVER'S BAY: LEVEL \ TIME TO JOIN < 100 - 08:00 100 to 199 - 08:30 200 to 299 - 08:45 300 + - 09:00
November 20, 2013, 06:54:16 am Alysane Goodbrother says: FIRE IN THE ARSENAL TODAY 20/11/2013 AT 4PM GMT!! Make your best SS available and join the quest when it is your turn! You all know that it depends on your level when you are allowed to join alliance quests, so please join according to staggered timer below. Staggered start times for FITA: LEVEL \ TIME TO JOIN < 100 - 04:00 100 to 199 - 04:30 200 to 299 - 04:45 300 + - 05:00 ANYONE PLACING IN THE TOP THREE IN THE LAST TWO CHALLENGES MUST NOT PLACE IN TOP THREE IN THIS ONE, BUT IS WELCOME TO PARTICIPATE AND HELP FINISH THE CHALLENGE.
November 20, 2013, 12:47:17 am Agatenha says: TOURNEY IN THE MARCHES TODAY 20/11/03:00 GMT!!!!
November 18, 2013, 09:39:29 am Warg says: Just to be clear. I wasn't the FD for this challenge, I was just looking to donate and I noticed it had already been started by someone else. View Shout History
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